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Coding With C++ Programming (Test Typing)
created Friday November 15, 22:34 by Sedyk Hanafi
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/* Snake Game using C++
developed by Sedyk Hanafi,
improved by Sedyk Hanafi
November 2024 */
#include <iostream>
#include <conio.h>
using namespace std;
void run();
void printMap();
void initMap();
void move(int dx, int dy);
void update();
void changeDirection(char key);
void clearScreen();
void generateFood();
char getMapValue(int value);
// Map dimensions
const int mapwidth = 20;
const int mapheight = 20;
const int size = mapwidth * mapheight;
// The tile values for the map
int map[size];
// Snake head details
int headxpos;
int headypos;
int direction;
// Amount of food the snake has (How long the body is)
int food = 4;
// Determine if game is running
bool running;
int main()
{
run();
return 0;
}
// Main game function
void run()
{
// Initialize the map
initMap();
running = true;
while (running) {
// If a key is pressed
if (kbhit()) {
// Change to direction determined by key pressed
changeDirection(getch());
}
// Update the map
update();
// Clear the screen
clearScreen();
// Print the map
printMap();
// delay 0.4 seconds
_sleep(400);
}
// Game Text
cout << "\t\tGame Over!" << endl << "\t\tYour score is: " << food;
// Stop console from closing instantly
cin.ignore();
}
// Changes snake direction from input
void changeDirection(char key) {
/*
W
A + D
S
1
4 + 2
3
*/
switch (key) {
case 'w':
if (direction != 2) direction = 0;
break;
case 'd':
if (direction != 3) direction = 1;
break;
case 's':
if (direction != 4) direction = 2;
break;
case 'a':
if (direction != 5) direction = 3;
break;
}
}
// Moves snake head to new location
void move(int dx, int dy) {
// determine new head position
int newx = headxpos + dx;
int newy = headypos + dy;
// Check if there is food at location
if (map[newx + newy * mapwidth] == -2) {
// Increase food value (body length)
food++;
// Generate new food on map
generateFood();
}
// Check location is free
else if (map[newx + newy * mapwidth] != 0) {
running = false;
}
// Move head to new location
headxpos = newx;
headypos = newy;
map[headxpos + headypos * mapwidth] = food + 1;
}
// Clears screen
void clearScreen() {
// Clear the screen
system("cls");
}
// Generates new food on map
void generateFood() {
int x = 0;
int y = 0;
do {
// Generate random x and y values within the map
x = rand() % (mapwidth - 2) + 1;
y = rand() % (mapheight - 2) + 1;
// If location is not free try again
} while (map[x + y * mapwidth] != 0);
// Place new food
map[x + y * mapwidth] = -2;
}
// Updates the map
void update() {
// Move in direction indicated
switch (direction) {
case 0: move(-1, 0);
break;
case 1: move(0, 1);
break;
case 2: move(1, 0);
break;
case 3: move(0, -1);
break;
}
// Reduce snake values on map by 1
for (int i = 0; i < size; i++) {
if (map[i] > 0) map[i]--;
}
}
// Initializes map
void initMap()
{
// Places the initual head location in middle of map
headxpos = mapwidth / 2;
headypos = mapheight / 2;
map[headxpos + headypos * mapwidth] = 1;
// Places top and bottom walls
for (int x = 0; x < mapwidth; ++x) {
map[x] = -1;
map[x + (mapheight - 1) * mapwidth] = -1;
}
// Places left and right walls
for (int y = 0; y < mapheight; y++) {
map[0 + y * mapwidth] = -1;
map[(mapwidth - 1) + y * mapwidth] = -1;
}
// Generates first food
generateFood();
}
// Prints the map to console
void printMap()
{
for (int x = 0; x < mapwidth; ++x) {
for (int y = 0; y < mapheight; ++y) {
// Prints the value at current x,y location
cout << getMapValue(map[x + y * mapwidth]);
}
// Ends the line for next x value
cout << endl;
}
}
// Returns graphical character for display from map value
char getMapValue(int value)
{
// Returns a part of snake body
if (value > 0) return 'o';
switch (value) {
// Return wall
case -1: return 'X';
// Return food
case -2: return 'O';
}
}
developed by Sedyk Hanafi,
improved by Sedyk Hanafi
November 2024 */
#include <iostream>
#include <conio.h>
using namespace std;
void run();
void printMap();
void initMap();
void move(int dx, int dy);
void update();
void changeDirection(char key);
void clearScreen();
void generateFood();
char getMapValue(int value);
// Map dimensions
const int mapwidth = 20;
const int mapheight = 20;
const int size = mapwidth * mapheight;
// The tile values for the map
int map[size];
// Snake head details
int headxpos;
int headypos;
int direction;
// Amount of food the snake has (How long the body is)
int food = 4;
// Determine if game is running
bool running;
int main()
{
run();
return 0;
}
// Main game function
void run()
{
// Initialize the map
initMap();
running = true;
while (running) {
// If a key is pressed
if (kbhit()) {
// Change to direction determined by key pressed
changeDirection(getch());
}
// Update the map
update();
// Clear the screen
clearScreen();
// Print the map
printMap();
// delay 0.4 seconds
_sleep(400);
}
// Game Text
cout << "\t\tGame Over!" << endl << "\t\tYour score is: " << food;
// Stop console from closing instantly
cin.ignore();
}
// Changes snake direction from input
void changeDirection(char key) {
/*
W
A + D
S
1
4 + 2
3
*/
switch (key) {
case 'w':
if (direction != 2) direction = 0;
break;
case 'd':
if (direction != 3) direction = 1;
break;
case 's':
if (direction != 4) direction = 2;
break;
case 'a':
if (direction != 5) direction = 3;
break;
}
}
// Moves snake head to new location
void move(int dx, int dy) {
// determine new head position
int newx = headxpos + dx;
int newy = headypos + dy;
// Check if there is food at location
if (map[newx + newy * mapwidth] == -2) {
// Increase food value (body length)
food++;
// Generate new food on map
generateFood();
}
// Check location is free
else if (map[newx + newy * mapwidth] != 0) {
running = false;
}
// Move head to new location
headxpos = newx;
headypos = newy;
map[headxpos + headypos * mapwidth] = food + 1;
}
// Clears screen
void clearScreen() {
// Clear the screen
system("cls");
}
// Generates new food on map
void generateFood() {
int x = 0;
int y = 0;
do {
// Generate random x and y values within the map
x = rand() % (mapwidth - 2) + 1;
y = rand() % (mapheight - 2) + 1;
// If location is not free try again
} while (map[x + y * mapwidth] != 0);
// Place new food
map[x + y * mapwidth] = -2;
}
// Updates the map
void update() {
// Move in direction indicated
switch (direction) {
case 0: move(-1, 0);
break;
case 1: move(0, 1);
break;
case 2: move(1, 0);
break;
case 3: move(0, -1);
break;
}
// Reduce snake values on map by 1
for (int i = 0; i < size; i++) {
if (map[i] > 0) map[i]--;
}
}
// Initializes map
void initMap()
{
// Places the initual head location in middle of map
headxpos = mapwidth / 2;
headypos = mapheight / 2;
map[headxpos + headypos * mapwidth] = 1;
// Places top and bottom walls
for (int x = 0; x < mapwidth; ++x) {
map[x] = -1;
map[x + (mapheight - 1) * mapwidth] = -1;
}
// Places left and right walls
for (int y = 0; y < mapheight; y++) {
map[0 + y * mapwidth] = -1;
map[(mapwidth - 1) + y * mapwidth] = -1;
}
// Generates first food
generateFood();
}
// Prints the map to console
void printMap()
{
for (int x = 0; x < mapwidth; ++x) {
for (int y = 0; y < mapheight; ++y) {
// Prints the value at current x,y location
cout << getMapValue(map[x + y * mapwidth]);
}
// Ends the line for next x value
cout << endl;
}
}
// Returns graphical character for display from map value
char getMapValue(int value)
{
// Returns a part of snake body
if (value > 0) return 'o';
switch (value) {
// Return wall
case -1: return 'X';
// Return food
case -2: return 'O';
}
}
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