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Game Development and Game Design. Part 1

created Sep 5th 2014, 19:50 by JanTemplar


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59 words
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Parts of the Theory of Fun. When we meet noise, and fail to make a pattern out of it, we get frustrated and quit.Once we see a pattern, we delight in tracing it, and in seeing it reoccur. The gap between those who want games to entertain and those who want games to be art DOES NOT EXIST!  

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