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What is Among us? (Very long Text, so be prepared) (!!!OVER 1k WORDS!!!)

created Mar 30th 2023, 18:23 by ElNoobas_Pro


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qwrtzeurqwtzerzu Before you start I wish you the best luck, this text can take 30-90 Minutes of ur time depends on how fast you can type. If your hands get tired too fast or you hate much typing, than this is not for you. Okay be ready. Test: QWERTYUIOPASDFGHJKLZXCVBNMqwertyuiopasdfghjklzxcvbnm I think you're ready. Believe in yourself and I wish you GOOD LUCK!
 
Among Us is a 2018 online multiplayer social deduction game developed and published by American game studio Innersloth. The game was inspired by the party game Mafia and the science fiction horror film The Thing. The game allows for cross-platform play, released on iOS and Android devices in June 2018 and on Windows later that year in November. The game was ported to the Nintendo Switch in December 2020 and on the PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S in December 2021. A virtual reality adaptation, Among Us VR, was released on November 10, 2022.
Among Us takes place in space-themed settings where players are colorful armless cartoon astronauts. Each player takes on one of two roles: most are Crewmates, but a small number play Impostors. Crewmates work to complete assigned tasks in the game while identifying and voting out suspected Impostors by means of social deduction, while Impostors have the objective of killing the Crewmates. While the game was initially released in 2018 to little mainstream attention, it received a massive influx of popularity in 2020 due to many Twitch streamers and YouTubers playing it, and due to the COVID-19 pandemic. It received favorable reviews from critics on account of its fun and entertaining gameplay. The game and its stylized characters have been the subject of various internet memes. Among Us is a multiplayer game for four to fifteen players. Up to three players are randomly and secretly chosen to be the Impostor each round. As of 2021, four playable maps are available, a spaceship called "The Skeld", an office building called "MIRA HQ", a planet base called "Polus", or "The Airship", a setting from Innersloth's Henry Stickmin series. The Crewmates can win the game one of two ways; either by completing all assigned tasks or by ejecting all Impostors. Impostors can likewise win in two ways; either by killing or ejecting all Crewmates, or by sabotaging a critical system on the map. At the start of the game, Crewmates are assigned "tasks" to complete around the map in the form of minigames, minipuzzles, and simple toggles, mostly consisting of maintenance work on vital systems such as fixing wires and downloading data. Impostors cannot complete tasks, but may pretend to perform "fake" tasks to feign appearance as legitimate Crewmates. Impostors, however, can perform sabotages, ranging from minor to critical, requiring immediate counteraction by Crewmates to prevent their deaths. Impostors may enter and traverse ventilation ducts and kill nearby Crewmates. To help Crewmates identify Impostors, there are various surveillance systems on each map, such as security cameras on The Skeld, a doorlog system with sensors in MIRA HQ, and a vitals indicator in Polus that shows the living status of all players. In addition, certain "visual tasks" provide animated cues, such as scanning oneself in the Skeld's medbay. As Impostors cannot perform tasks, Crewmates can use visual tasks to confirm their identity to nearby Crewmates. Any living player may call a group meeting by reporting a dead body, or by pressing an Emergency Meeting button. During meetings, players discuss via the in-game text chat or an external voice chat application such as Discord who they believe to be Impostors based on available witness testimonies, with Impostors lying to hide their identity or falsely accusing other players. Impostors can be identified beyond reasonable doubt if they are seen venting or killing a Crewmate, but ultimately players must weigh the veracity or value of each other's statements. Players then vote for who they believe is an Impostor, if a plurality vote is obtained, the player who received the most votes is "ejected" from the game. Players who are killed or ejected become ghosts, which can still perform tasks  or sabotages but are otherwise unable to be seen by or interact with living players. Effectively spectators, ghosts may see and pass through walls, follow players or other ghosts and chat with other ghosts. A November 2021 update added additional specialized roles to the game: Crewmates can also be Engineers, Scientists, or Guardian Angels. Engineers can traverse vents like Impostors, albeit to a limited capacity. Scientists can check vitals at any time to see if any player has been killed recently. Ghosts of Crewmates can become Guardian Angels, which can temporarily protect living players from being killed. Impostors likewise can be Shapeshifters, allowing them to temporarily morph into other players and assume their color and appearance.
An alternative 'Hide and Seek' gamemode was added in December 2022. There are no meetings or ejections, and a single Impostor attempts to kill all Crewmates within a fixed countdown timer. Crewmates must hide or flee from the Impostor and can complete tasks to roll down the timer, as well as enter vents for a brief time to hide from Impostors. Crewmates are also given a display showing their proximity to an Impostor as well as the number of remaining Crewmates. Prior to each game, various options can be adjusted to customize aspects of gameplay, such as player movement speed, the allowed number of emergency meetings, number of tasks and visual tasks or whether or not an Impostor is revealed after being voted off, allowing participants to manually balance the game's settings to their desires. Players may modify their own appearances with cosmetics, including skins, hats, visors and pets, some of which are purchasable as microtransactions. Among Us was inspired by the live party game Mafia, and the science fiction horror film The Thing. The idea for the concept was originally given by Marcus Bromander, co-founder of Innersloth, who had played Mafia since he was a kid. In the original game, function cards were dealt and players wandered around a house, aimlessly, while another person secretly killed the players, drawing a finger around their neck. Most of its mechanics were still present in Among Us, but the team wanted to "alleviate the need to create an interesting home model and have someone wandering around in a boring environment". So, they decided that the game would be space-themed and also added tasks, which, according to Forest Willard, programmer at Innersloth, "changed several times during development". Development began in November 2017. The game was initially intended to be a mobile-only local multiplayer game with a single map. Bromander paused development on Innersloth's other game, The Henry Stickmin Collection, in order to build Among Us' first map, The Skeld. When they began developing the first map, they intended that the ship was always in crisis and that the Impostors could do tasks. However, they found this setup "stressful" and decided that it's much time for detective work and informed meeting conversations". Willard described playtesting as painful and frustrating, as the game would break down during sessions forcing him to send playtesters new builds off of Google Play. The team tested the game with 8 of their friends and never tested the game with 9 or the maximum of 10 players. The game was developed using the Unity engine.The game was released in June 2018 to Android and iOS under the AppID of "spacemafia". Shortly after release, Among Us had an average player count of 30 to 50 concurrent players. Bromander blamed the game's poor release on Innersloth being "really bad at marketing". The team nearly abandoned the project multiple times but continued work on it due to a "small but vocal player base", adding in online multiplayer, new tasks, and customization options. The game was released on Steam on November 16, 2018. Cross-platform play was supported upon release of the Steam version. Originally, the game had no audio to avoid revealing hidden information in a local setting and Willard mixed sounds from numerous sound packs to compose the SFX during the game's Steam release.
On August 8, 2019, Innersloth released a second map, MIRA HQ, a "tightly packed headquarters roughly the size of The Skeld. A third map, Polus, was added on November 12, 2019, and is set in a research station. The fourth map, the Airship, was released on March 31, 2021, and is based on a location in the Henry Stickmin universe. MIRA HQ and Polus originally cost players US$4 via in-app purchase. Their prices were reduced to US$2 on January 6, 2020, then made free on June 11, 2020. While the map packs are still available for purchase on all platforms, they now only provide the player the skins that were bundled with the maps. According to programmer Forest Willard, the team "stuck with [the game] a lot longer than we probably should have from a pure business standpoint", putting out regular updates to the game as often as once per week. This led to a steady increase in players, causing the game's player base to snowball. Bromander attributed this to the studio having enough savings to keep working on the game even while it was not selling particularly well. Major Among Us Statistics. On average, Among Us still has more than 163 million monthly players, but the number is shrinking by 7.5% every month. Among Us has more than 500 million downloads and it was the most downloaded game in 2020. 3.8 million was the highest number of concurrent Among Us players. Among Us had 60 million daily active players during its peak in late 2020, but that declined to 15 million by June 2021.
 
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